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The annual french video game industry year book with more than companies with their skills and contacts. Read less. Download now Downloaded 7, times. More Related Content. Content Ubifrance Exhibitors All the aspects of the video game are represented in the department, from social gaming to games on tablets and smartphones and from casual gaming to triple A games.
Faced with the tidal wave of casual and social games and the arrival of serious games, the video game must now take a different approach, far removed from the classic production process. The economy in the sector today relies on key actors such as the social networks, the Apple App Store and on-line platforms.
Support fund: assistance for writing, pilot, production, creation of multimedia products and video games. Assistance for the schools of the Creative Media Campus: opening new courses, new training structures in relation to your activity. Company incubator: the Etincel programme, assistance in setting up and creating companies.
Bridges between actors of the Creative Media Industry, synergies between the different activities of the Image sector in the region, international conferences, support and promotion of projects⦠Links with comics and animation.
Launched in , the VEF has been designed as an opportunity, through numerous contributions from international personalities, to learn more about the video game industry, the business models to be prepared, the introduction of innovative and successful strategies. It is also a special moment for developers to boost their creation by forging relationships with investors, business angels and venture capitalists. A country of players with women in the lead For several years now, annual sales of video games have made them the most widely sold cultural product in France.