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February 19, Such ten-days have been written about in the blogs before, like in and in In fact, that post is from Paul B. This is a rerun of HP7; the last time it ran was in So I was so hyped that a ten-day ran this year, and got as many of my friends to sign up as I could. But the game still ran, and it was amazing. It was the highlight of my IAP this year, a spot of joy in an otherwise dark winter.
Almost all Guild games during the semester are one-nights, which take around four hours. To be clear, I spent this much time on game because I was having fun! I spent time outside of game looking forward to coming back and doing things. Cramming a one-night in the middle of a semester can be hard, sometimes, due to scheduling and school.
Costuming and props are fun. I was reluctant to get robes at first, but some generous donations from alums allowed us to all get robes for free. I played as Neville Longbottom, so I have these gorgeous red-trimmed robes, that fly around when I walk quickly.
You can also see me holding a wand in this picture, which was made by Ariel S. I loved holding my wand while walking around the halls. But it felt so cool to do the hand movements when casting spells, and it was a nice thing to fidget with while walking down hallways at 2 AM.
Wearing the robes while square dancing was great, because it does the spinny thing when I rotate my body, and it looks so cool. Like many Guild games, HP7 has combat mechanics. Nerf guns for generic spells that did 1 HP each, maybe 2 HP if you had an ability that did extra damage.